2XKO UI – BATTLEPASS
GOAL
To design a Battlepass that would allow Champions and Avatars
to be displayed from head to toe (no crop), communicate different
levels of premium, as well as feel spacious and be easy to parse.
UX AND STAKEHOLDER REFERENCE


LAYOUT AND KEY COMPONENT





ITEM TREATMENTS
Setting the graphic treatments for all variations of items.









FINAL IMPLEMENTATION
It was always the intent to hand this feature off to the Singapore Team
due to their familiarity with the purchase system from the work they have
done on the store.
It was always expected some things would change during implementation
and my part was to create the graphic target so that the team could hit the
ground running once it came time to implement.
Design : Ivhan Escudero
UX: Jeff Kao, Ettore
Implementation: Singapore Team

