2XKO – PROCESS / STAGING
This project is a staging area for work to be
made into case studies, to show process, or one off projects from
the work I did on 2XKO
MATCH START/END EXTRA CONCEPTS



FIND A MATCH: LOBBY
Design, Motion and Implementation : Ivhan Escudero
UX: Irene Zhu
Engineer: Rogelio Espinoza
STATES







In Game
TESTING LOC


FIND A MATCH: IN TRAINING
Design, Motion: Ivhan Escudero
Implementation: Ivhan Escudero
UX: Irene Zhu
Engineer: Rogelio Espinoza






STATES





IN-ENGINE ANIMATION





POST GAME LOCAL/ONLINE
Design : Ivhan Escudero (Local vs, Online), Adam Stevens (BP Banner/Mission Widgets)
UX: Jeff Kao, Irene Zhu
Implementation: Ivhan Escudero, Aaron Scott, Adam Stevens
Engineer: Phil Saltzman, Rogelio Espenoza, Eric Sunwoo
Motion Target: Nick Paul
Some features from the graphic target were edited during implementation.













COMPONENTS

Skin/Chroma Selector
Design: Ivhan Escudero
Implementation: Pregame Team
Engineer: (TBD)
In-Training/Training Ready Cabinet Screen graphic
Design & Implementation: Ivhan Escudero
Engineer: Sean Landis


RANKED ICONS
Research,Concept,Early Iteration: Ivhan Escudero
Final Render/Finish: Nick Wiley





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OTHER CONCEPTS





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EMOTE WHEEL DESIGN
Visual Design: Ivhan Escudero




SETTING MENU STYLE IMPLEMENTATION
DESIGN: TED ANGELILLI
IMPLEMENTATION: IVHAN ESCUDERO
ENGINEER: JED MIJAREZ

LOBBY SPECTATE EOG SCREEN
DESIGN: MICHAEL SEVILLA
IMPLEMENTATION: IVHAN ESCUDERO
ENGINEER: PHIL SALTZMAN


LOADER
DESIGN: Ivhan Escudero (Concept) , VFX TEAM (FINAL)
MATERIAL CREATION: Nick Paul






XD TEAM
Sr Manager/Product Owner: Ted Angelilli
Designers: Ivhan Escudero, Adam Stevens, Michael Sevilla, Eunil Lee, Veronica Tjakrawisada
Motion Designers: Nick Paul
UX: Irene Zhu, Jeff Kao, Ettore Manetti
Producer: Anna Di Masi
Technical Designer: Aaron Scott
